FuninVR Attended at 2025 GTI Expo with Innovative VR Attractions
18th Sep. 2025

From September 10th to 12th, 2025, the 17th GTI Exhibition successfully concluded in Guangzhou. FuninVR made a strong appearance with six innovative VR simulators and one Dome Theater, garnering widespread attention through solid product capabilities, high-quality content, and exceptional gaming experiences. This once again affirmed the belief that "a great product speaks for itself."

During the exhibition, the FuninVR booth was consistently bustling with activity, with long queues forming persistently in front of multiple devices. The area was filled with laughter and exclamations of amazement from visitors. Unlike exaggerated marketing slogans, FuninVR focuses on impressing players with the products themselves, building reputation through experiences, and earning trust through service. This approach resonated well with both new and returning clients.

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Among these amusement rides, the two-player interactive VR machine "VR Dual Ride" emerged as a major highlight of the event, attracting a large number of players who repeatedly queued up for another experience. This device is one of the new products FuninVR plans to launch in 2025. Many visitors excitedly shared their impressions: "The experience felt incredibly real and intense!" "The movements were so dynamic that I thought the device was about to flip over!" "My heart was racing—it was absolutely thrilling!" Its outstanding immersion and interactive design made it one of the most popular attractions on site.

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More importantly, the overwhelming popularity directly translated into pre-sale success. Initially limited to 10 units, the pre-sales for VR Dual Ride exceeded 36 units within just two days, far surpassing expectations and demonstrating the market's strong recognition of high-quality VR game rides.

Another product, "VR Spacewalker," also gained widespread popularity. It breaks down the barriers to VR experiences by combining light fitness elements with a multiplayer PK mode, delivering a novel fun of "exercising while competing." Accessible to people of all ages and genders, it truly achieves "low threshold, high excitement," successfully igniting a lively atmosphere at the event.

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Lastly, FuninVR extends sincere gratitude to every visitor and client for their enthusiastic participation and support. User recognition remains the core driving force behind the brand's progress. Moving forward, FuninVR will continue to deepen our research and development in VR technology and content innovation, bringing more virtual reality experiences that exceed expectations to the industry and consumers. Moreover, we look forward to meeting again at the 2025 IAAPA Expo in Barcelona!

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