At the 2026 Canton Fair held from April 15 to 19 at the Guangzhou Canton Fair Complex, the FuninVR Booth (No.: 20.2 C04-05, Area D) once again became one of the focal points of the exhibition floor. With its highly anticipated VR Dual Ride and VR Attack, FuninVR attracted a large number of global exhibitors, investors, and venue operators, showcasing the future direction of location-based VR entertainment.
Immersive VR Entertainment Showcase
At the FuninVR booth, a series of VR entertainment devices delivered a highly engaging and interactive experience, leaving many visitors reluctant to leave after trying them.
Among them, the VR Dual Ride attracted significant attention. As a dual-player synchronized motion simulation system, it allows two users to enter the same immersive virtual environment simultaneously. Once seated and equipped with VR headsets, users are instantly transported into fast-moving, scenario-driven experiences where motion, visuals, and interaction are tightly synchronized.
From the on-site reactions, it is clear that players were fully immersed—leaning, reacting, and responding in real time as the platform moved with millimeter-level precision. The combination of shared interaction and motion feedback created a strong sense of presence and engagement, making it a standout attraction.
Another highlight was VR Attack, which focuses on action-driven interactive gameplay. With dynamic motion simulation and competitive elements, it delivers a more intense entertainment experience. Visitors experienced rapid scene transitions, responsive motion effects, and interactive challenges that significantly increased excitement and replay interest.
The FuninVR team actively engaged with visitors, introducing product features, technical advantages, operational models, and return-on-investment structures in detail. Discussions frequently focused on real deployment scenarios such as shopping malls, family entertainment centers, and tourism attractions.
Many visitors showed strong interest in the commercial potential of VR Dual Ride and VR Attack, particularly in terms of:
High throughput operation capability
Space-efficient deployment design
Long-term maintenance stability
Revenue-driven experience structure
From Experimentation to Commercial Certainty
According to on-site discussions and feedback from global visitors, the LBE industry has moved beyond early-stage experimentation.
Today, clients are no longer asking “What can this technology do?”—they are asking:
How can this solution generate stable, long-term revenue?
Can it scale across multiple locations?
What is the return on investment (ROI)?
FuninVR’s booth has become a hub for exactly these conversations. By focusing on commercial viability, operational efficiency, and user retention, FuninVR aligns perfectly with this new phase of “commercial certainty.”
Turning Immersion into ROI
What differentiates FuninVR is its ability to bridge the gap between immersive technology and profitable business models. Through tailored solutions, the company supports partners across the entire project lifecycle:
Venue planning and layout optimization
Equipment selection and customization
Installation and technical support
Operational guidance and revenue strategies
Let’s Build the Future of Entertainment—Together
As global demand for immersive attractions continues to grow, FuninVR will continue to focus on innovation in immersive entertainment technology.
Next stop: 3AAA Expo (Guangzhou). See you there.





























